{
	// Amount of new trades per level a villager can have at max. (Default: 2)
	"trade_offers_per_level": 2,
	// Amount of trades the wandering trader can have at max. (Default: 5)
	"trade_offers_wandering_trader": 5,
	// Max amount of experience storable in the enchanted basin.
	"max_exp_amount": 500,
	// Amount of experience taken or given to the enchanted basin per interaction.
	"exp_amount": 50,
	// Enable explosion potential of the alchemist workstation.
	"can_explode": true,
	// Chance of the alchemist workstation NOT exploding (1 in ?). Must be greater than 0!
	"explosion_chance": 3,
	// Weight of the house in the village structure pool. Higher values increase the chance of generating.
	"plains_alchemist_weight": 10,
	"plains_occultist_weight": 10,
	"plains_horticulturist_weight": 10,
	"plains_oceanographer_weight": 15,
	// Weight of the house in a village. Higher values increase the chance of generating.
	"taiga_alchemist_weight": 10,
	"taiga_occultist_weight": 10,
	"taiga_horticulturist_weight": 10,
	"taiga_oceanographer_weight": 15,
	// Weight of the house in a village. Higher values increase the chance of generating.
	"savanna_alchemist_weight": 10,
	"savanna_occultist_weight": 10,
	"savanna_horticulturist_weight": 10,
	"savanna_oceanographer_weight": 15,
	// Weight of the house in a village. Higher values increase the chance of generating.
	"snowy_alchemist_weight": 10,
	"snowy_occultist_weight": 10,
	"snowy_horticulturist_weight": 10,
	"snowy_oceanographer_weight": 15,
	// Weight of the house in a village. Higher values increase the chance of generating.
	"desert_alchemist_weight": 10,
	"desert_occultist_weight": 10,
	"desert_horticulturist_weight": 10,
	"desert_oceanographer_weight": 15
}