#General Settings for the mod. [general] #Chance of the mob having no trims at all no_trims_chance = 25 #Select the System of how to select, what trims to give mobs. #- RANDOM_TRIMS: Randomly choose the trim, but also take the previous trim highly into account. #- CUSTOM_TRIMS: Choose the trim from a list of custom trims. You can manage the trims yourself enabled_system = "RANDOM_TRIMS" #Settings for the Custom Trims system. #These settings will only make a difference, if the CUSTOM_TRIMS system is enabled [custom_trims] #The list of custom trims. # #To create a new custom trim, add a new list with two String fields inside the brackets. For example: [["", ""]] #Make sure to have it separated with a comma from other custom trims. # #In the left string field, enter a valid trim material. #As an example: "quartz". # #In the right string field, enter a valid trim pattern. #As an example: "silence" # #To not have to specify the whole trim pattern, you can leave out the "_armor_trim_smithing_template" part of the pattern, as it is the same for every pattern. custom_trims_list = [] #Should the custom armor trim be applied to the entire armor. #If false, a new custom trim will be chosen for each armor piece apply_to_entire_armor = true #Settings for the Stacked Armor Trims Mod Compatibility. #These settings will only make a difference, if the STACKED_TRIMS system is enabled and the stacked armor trims mod is used [stacked_trims] #Chance of each armor piece having an additional armor trim on it. stacked_trim_chance = 10 #The maximum amount of armor trims that can be stacked on each other. max_stacked_trims = 3 #Settings for the Random Trims system. #These settings will only make a difference, if the RANDOM_TRIMS system is enabled [random_trims] #Chance of each armor piece having a similar armor trim as the previous armor piece. similar_trim_chance = 75 #Chance of each armor piece from a mob having an armor trim. trim_chance = 50