#General settings [general] #The minimum tick speed machines can be set to. Defaults to 1, meaning every tick # Default: 1 # Range: 1 ~ 100 minimum_machine_tick_speed = 1 #Generator T1 [generator_t1] #The amount of Forge Energy created per burn tick of fuel. Coal has 1600 burn ticks. Sticks have 100 burn ticks. # Default: 15 # Range: > 1 generator_t1_fe_per_fuel_tick = 15 #The multiplier for the burn speed, making the generator run faster. Coal is 1600 ticks to burn, if you set this to 10, it will burn in 160 ticks # Default: 4 # Range: 1 ~ 1000 generator_t1_burn_speed_multiplier = 4 #The maximum amount of Forge Energy the generator can hold in its buffer # Default: 1000000 # Range: > 1 generator_t1_max_fe = 1000000 #The FE per Tick that the generator outputs # Default: 1000 # Range: > 1 generator_t1_fe_per_tick = 1000 #Fluid Generator T1 [generator_fluid_t1] #The maximum amount of Forge Energy the generator can hold in its buffer # Default: 5000000 # Range: > 1 generator_fluid_t1_max_fe = 5000000 #The FE per Tick that the generator outputs # Default: 5000 # Range: > 1 generator_fluid_t1_fe_per_tick = 5000 #The FE per produced per MB of Tier 2 fuel (Blaze Ember) # Default: 450 # Range: > 1 fuel_tier2_fe_per_mb = 450 #The FE per produced per MB of Tier 3 fuel (Voidflame) # Default: 1300 # Range: > 1 fuel_tier3_fe_per_mb = 1300 #The FE per produced per MB of Tier 4 fuel (Eclipse Ember) # Default: 4000 # Range: > 1 fuel_tier4_fe_per_mb = 4000 #Energy Transmitter T1 [energy_transmitter_t1] #The maximum energy storage # Default: 1000000 # Range: > 1 energy_transmitter_t1_max_rf = 1000000 #The maximum RF transmitted per tick to machines and other transmitters # Default: 1000 # Range: > 1 energy_transmitter_t1_rf_per_tick = 1000 #The energy loss per block distance in percent # Default: 1.0 # Range: 0.0 ~ 100.0 energy_transmitter_t1_loss_per_block = 1.0 #Fuel Canister [fuel_canister] #The amount of ticks 'consumed' per operation in the furnace. Lower is more efficient fuel use. # Default: 200 # Range: > 100 fuel_canister_minimum_ticks_consumed = 200 #The maximum amount of fuel (in ticks) permitted in the fuel canister. # Default: 10000000 # Range: > 100 fuel_canister_maximum_fuel = 10000000 #Pocket Generator [pocket_generator] #The amount of Forge Energy created per burn tick of fuel. Coal has 1600 burn ticks. Sticks have 100 burn ticks. # Default: 15 # Range: > 1 pocket_gen_fe_per_fuel_tick = 15 #The multiplier for the burn speed, making the generator run faster. Coal is 1600 ticks to burn, if you set this to 10, it will burn in 160 ticks # Default: 4 # Range: 1 ~ 1000 pocket_gen_burn_speed_multiplier = 4 #The maximum amount of Forge Energy the generator can hold in its buffer # Default: 1000000 # Range: > 1 pocket_gen_max_fe = 1000000 #The FE per Tick that the generator charges other items at # Default: 5000 # Range: > 1 pocket_gen_fe_per_tick = 5000 #Portal Guns [portal_gun] #The maximum amount of Forge Energy the Portal Gun (V1) can hold in its buffer # Default: 100000 # Range: > 1 portal_gun_v1_rf_capacity = 100000 #The Forge Energy cost to fire the Portal Gun (V1) projectile # Default: 1000 # Range: > 1 portal_gun_v1_rf_cost = 1000 #The maximum amount of Forge Energy the Portal Gun (V2) can hold in its buffer # Default: 1000000 # Range: > 1 portal_gun_v2_rf_capacity = 1000000 #The Forge Energy cost to fire the Portal Gun (V2) projectile # Default: 5000 # Range: > 1 portal_gun_v2_rf_cost = 5000 #Ability settings: For disabling certain abilities [abilities] #mobscanner mobscanner = true #oreminer oreminer = true #orescanner orescanner = true #lawnmower lawnmower = true #skysweeper skysweeper = true #treefeller treefeller = true #leafbreaker leafbreaker = true #runspeed runspeed = true #walkspeed walkspeed = true #stepheight stepheight = true #jumpboost jumpboost = true #mindfog mindfog = true #invulnerability invulnerability = true #smelter smelter = true #smoker smoker = true #hammer hammer = true #lavarepair lavarepair = true #cauterizewounds cauterizewounds = true #airburst airburst = true #dropteleport dropteleport = true #voidshift voidshift = true #orexray orexray = true #glowing glowing = true #instabreak instabreak = true #eclipsegate eclipsegate = true #swimspeed swimspeed = true #groundstomp groundstomp = true #extinguish extinguish = true #stupefy stupefy = true #negatefalldamage negatefalldamage = true #nightvision nightvision = true #elytra elytra = true #decoy decoy = true #deathprotection deathprotection = true #debuffremover debuffremover = true #earthquake earthquake = true #noai noai = true #flight flight = true #lavaimmunity lavaimmunity = true #phase phase = true #potionarrow potionarrow = true #splash splash = true #lingering lingering = true #homing homing = true #epicarrow epicarrow = true #timeprotection timeprotection = true #The maximum number of blocks that a Ferricore tool can break as a result of abilities, such as ore miner or tree feller. # Default: 64 # Range: 1 ~ 2048 tool_max_break_ferricore = 64 #The maximum number of blocks that a Blazegold tool can break as a result of abilities, such as ore miner or tree feller. # Default: 128 # Range: 1 ~ 2048 tool_max_break_blazegold = 128 #The maximum number of blocks that a Celestigem tool can break as a result of abilities, such as ore miner or tree feller. # Default: 192 # Range: 1 ~ 2048 tool_max_break_celestigem = 192 #The maximum number of blocks that a Eclipse Alloy tool can break as a result of abilities, such as ore miner or tree feller. # Default: 256 # Range: 1 ~ 2048 tool_max_break_eclipsealloy = 256 #waterbreathing waterbreathing = true #Goo settings [goo] #Can goo randomly die, needing to be revived by right clicking with an item? goo_can_die = true #The random chance that a goo block can 'die' when it finishes crafting. Set to 1.0 to guarantee it dies every time. Default is 0.1, which is a 10% chance. # Default: 0.1 # Range: 0.0 ~ 1.0 goo_death_chance = 0.1 #Time Wand [time_wand] #The maximum amount of Forge Energy the Time Wand can hold in its buffer # Default: 100000 # Range: > 1 time_wand_rf_capacity = 100000 #The Forge Energy cost to use the Time wand. This value is multiplied by the acceleration amount. For example, when you go from 128 to 256, it will charge 256 x in FE cost. # Default: 100 # Range: > 0 time_wand_rf_cost = 100 #The Time Fluid cost to use the time wand. This value is multiplied by the acceleration amount. For example, when you go from 128 to 256, it will charge 256 x in Time Fluid. # Default: 0.5 # Range: 0.0 ~ 1.7976931348623157E308 time_wand_fluid_cost = 0.5 #The maximum speed multiplier that can be applied using a Time Wand. This value should be a power of two. time_wand_max_multiplier = 256 #Can fake players use the Time Wand (Like in the clickers)? time_wand_fake_player_allowed = true #Paradox Machine [paradox_machine] #The maximum amount of Forge Energy the Paradox Machine can hold in its buffer # Default: 10000000 # Range: > 1 paradox_rf_capacity = 10000000 #The Forge Energy cost to Restore 1 block with the Paradox Machine. This value is multiplied by the number of blocks the machine is restoring. # Default: 250000 # Range: > 0 paradox_rf_per_block = 250000 #The Forge Energy cost to Restore 1 entity with the Paradox Machine. This value is multiplied by the number of entities the machine is restoring. # Default: 250000 # Range: > 0 paradox_rf_per_entity = 250000 #The maximum amount of Time Fluid the Paradox Machine can hold in its buffer # Default: 16000 # Range: > 1 paradox_fluid_capacity = 16000 #The Time Fluid cost (in mb) to Restore 1 block with the Paradox Machine. This value is multiplied by the number of blocks the machine is restoring. # Default: 50 # Range: > 0 paradox_fluid_per_block = 50 #The Time Fluid cost (in mb) to Restore 1 entity with the Paradox Machine. This value is multiplied by the number of entities the machine is restoring. # Default: 50 # Range: > 0 paradox_fluid_per_entity = 50 #The amount of Paradox Energy accumulated in the Paradox Machine when it restores a single block. This value is multiplied by the number of blocks the machine is restoring. # Default: 0.25 # Range: 0.0 ~ 1.7976931348623157E308 paradox_energy_per_block = 0.25 #The amount of Paradox Energy accumulated in the Paradox Machine when it restores a single entity. This value is multiplied by the number of blocks the machine is restoring. # Default: 0.25 # Range: 0.0 ~ 1.7976931348623157E308 paradox_energy_per_entity = 0.25 #The maximum amount of Paradox Energy the Paradox Machine can hold in its buffer, before it spawns a Paradox! # Default: 100.0 # Range: 0.0 ~ 1.7976931348623157E308 paradox_energy_max = 100.0 #Use a more restrictive data filtering for mobs cloned by the paradox machine. When enabled, most modded mobs may not work very well. When disabled, theres a small chance of item dupe bugs. Recommended to leave this set to false, and add any mobs that allow dupes to the paradox machines deny entity tag. paradox_restricted_mobs = false